AI Insights · Timothy · July 2025
Top 5 Snake Games on Android in Latin America: Q2 2025
Explore the performance of the top 5 snake games on Android in Latin America during Q2 2025, with insights into downloads, revenue, and active users.
In the second quarter of 2025, the top snake games on the Android platform in Latin America showcased varied performance metrics in terms of downloads, revenue, and active users. This analysis highlights these trends based on data from Sensor Tower.
SSSnaker from Habby showed a diverse pattern in its weekly revenue, starting at approximately $3.3K and experiencing fluctuations throughout the quarter, closing at around $2K. Weekly active users for SSSnaker started at about 29.1K, witnessing a dip mid-quarter, but ending with a slight increase to 27.8K.
Snake Clash! by Supercent, Inc. experienced a steady rise in weekly downloads, peaking at around 420K in early June. Revenue fluctuated slightly, starting at $957 and ending at around $917. Active users showed an upward trajectory, climbing from 1.75M to approximately 2.35M by the end of the quarter.
Little Big Snake .io game by ShockwaveLLC saw its weekly revenue peak at nearly $1.2K in mid-June. Downloads observed an early peak in late April at around 8.5K, then saw a gradual decline towards the end of the quarter. Active users started at about 35.6K, decreasing to 26.9K by the quarter's end.
Snake.io - Fun Snake .io Games from Kooapps Games maintained strong weekly downloads, peaking at 506K in early June. Revenue also showed an upward trend, reaching $826 by mid-June. Active users remained robust, starting at 3.4M and slightly declining to 3.2M by the end of the quarter.
Snake Rivals - Fun Snake Game by Supersolid had a peak in weekly downloads at about 9.8K in late May, while revenue showed small fluctuations, peaking at $588 in late April. Active users started at 25.4K but saw a significant decline, ending at 7.8K.
For more detailed insights and further analysis, visit Sensor Tower's platform.